Idle Online Universe Wiki

1.48.0 - May 31st, 2021

ADDED

New Early Alpha Challenge System!
New enemy kill animations
Significant Character Stat section revamp
New Character Stats EARLY ALPHA STAGE
New Ability Queue system
Disabled mail system for now until it can be improved and reworked
New Stats upgrade section with a Vitality upgrade
New Challenge Loot
New Challenge section in the character inventory
Challenge monsters now spawn every 2 seconds instead of 4!
Challenge completion now ends in under 2 seconds instead of 4!
New Challenge Success and Fail popups
New (with risk) command for enabling window resize for future development and testing
New Challenge Modifiers

FIXED

Caught a bug where death animations could occur even after an enemy spawned
Fixed an issue that caused event tasks to offset and break or add progress when new tasks were added
Optimized a major resource hog of offline players updating all 170 cards even if only one type of card was contained in the offline gains queue
Significantly optimized how global chat and private messages broadcast to reduce resource usage issues over time
Event Bonuses will no longer show in challenges
Resolved a bug where animations on monsters could attempt to animate when in another window
Several scrollview controls should now appropriate start at the top position
Removed broken guild search scrollbar
Mafia progress task should now properly show up as it was bugged last years run
Click queue should no longer remain visible after the end of a challenge

BALANCE

Pets are no longer part of regular challenges, however remain in the main series challenge
Added ability to have upgrades cost more than 1 currency at a time
Splat now deals 100% of click damage instead of half of click and auto
Click and Auto damage are not affected by existing upgrades inside regular challenges
Legenedary Challenge Damage upgrade reduced to 0.1% from 1% per level and cost mod by 5

VISUAL

Reworked the enemy HP and Time bars
Text should no longer cut off in high inferno tier selection in the World Select window
Orb Bonus in Total Card Bonus should be more readable and aligned
A more obvious indicator added inside guild buildings when investments are disabled
Shake animation removed from attacking enemies as it caused a lot of silly issues
Enemy vitals are now in a content fitted panel that autosizes based on what needs to be contained within it
Cleaned up some old defective UI in the main battle window
Completely revamped and optimized menu buttons in the upgrade window, allowing for proper expansion with a horizontal scroll view
New monster loading scenery
Damage texts are now static based on where monsters spawn instead of where they are, since they animate and move positions at times
Patch History
Previous Version Next
v1.47.7
v1.48.0 v1.48.1