1.48.0 - May 31st, 2021
ADDED
New Early Alpha Challenge System! New enemy kill animations Significant Character Stat section revamp New Character Stats EARLY ALPHA STAGE New Ability Queue system Disabled mail system for now until it can be improved and reworked New Stats upgrade section with a Vitality upgrade New Challenge Loot New Challenge section in the character inventory Challenge monsters now spawn every 2 seconds instead of 4! Challenge completion now ends in under 2 seconds instead of 4! New Challenge Success and Fail popups New (with risk) command for enabling window resize for future development and testing New Challenge Modifiers
FIXED
Caught a bug where death animations could occur even after an enemy spawned Fixed an issue that caused event tasks to offset and break or add progress when new tasks were added Optimized a major resource hog of offline players updating all 170 cards even if only one type of card was contained in the offline gains queue Significantly optimized how global chat and private messages broadcast to reduce resource usage issues over time Event Bonuses will no longer show in challenges Resolved a bug where animations on monsters could attempt to animate when in another window Several scrollview controls should now appropriate start at the top position Removed broken guild search scrollbar Mafia progress task should now properly show up as it was bugged last years run Click queue should no longer remain visible after the end of a challenge
BALANCE
Pets are no longer part of regular challenges, however remain in the main series challenge Added ability to have upgrades cost more than 1 currency at a time Splat now deals 100% of click damage instead of half of click and auto Click and Auto damage are not affected by existing upgrades inside regular challenges Legenedary Challenge Damage upgrade reduced to 0.1% from 1% per level and cost mod by 5
VISUAL
Reworked the enemy HP and Time bars Text should no longer cut off in high inferno tier selection in the World Select window Orb Bonus in Total Card Bonus should be more readable and aligned A more obvious indicator added inside guild buildings when investments are disabled Shake animation removed from attacking enemies as it caused a lot of silly issues Enemy vitals are now in a content fitted panel that autosizes based on what needs to be contained within it Cleaned up some old defective UI in the main battle window Completely revamped and optimized menu buttons in the upgrade window, allowing for proper expansion with a horizontal scroll view New monster loading scenery Damage texts are now static based on where monsters spawn instead of where they are, since they animate and move positions at times
Patch History | ||
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v1.47.7 ← |
v1.48.0 | v1.48.1 → |