August 26, 2015
v0.54 Zeta Patchnotes
Invasion Double Event *Several backend bug fixes
Event changes:
MaxHP of monsters halved Sniper damage: 20 -> 25 per level Tactical damage: 10 -> 25 per level Grenader damage: 40 -> 60 per level Bazooker damage: 20 -> 35 per level Pyro now attacks all creatures in proximity Click damage now increases by 50% every 10 upgrade levels Creatures are now sorted on the stage biggest to smallest There should no longer be a 'charge' animation after being hit with explosions...too much confusion Added unit points to the map selection window Midnight valor reset should no longer require a relog for valor to show First time completions will now always give 100x unit points, and no longer reduce or require valor
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