v0.29g - Feb 28, 2015
-ADD: DUO CHALLENGE MODE! -ADD: GROUP CHALLENGE MODE! -ADD: 20% temporary XP Bonus event! -ADD: Zone/world regression upon failure to kill a creature! -ADD: Challenge window now saves your configuration -ADD: Players in a party before a challenge should now reconnect after [Potentially buggy] -ADD: New challenge check system to prevent players from reaching challenges they should be locked from -ADD: Auto attacks performed on dead creatures will have a reduced delay after a creature spawns (max of 750ms) -ADD: Guild member integrity checker to prevent dupe members/broken member objects -FIX: Support GOLD/XP rates should now work properly for all players -FIX: Solo xp no longer gives party bonuses (bug) -FIX: Challenge ability resets should work more cleanly -FIX: HP Reduction increasing challenge monster HP -FIX: Double Attack description - removed false triple attack info -BALANCE: +10% auto damage after not attacking for 30 seconds -BALANCE: Clix will NOT diminish if working on a zone with required kills still -BALANCE: Click Dmg Upgrade modifier increased from 35% to 50% -BALANCE: Speed/Damage boost abilities now cost 10 clix -BALANCE: Players who beat Platinum / Ragestone challenges have had most of their status reset for those challenges -BALANCE: TimeFreeze in challenges is now divided by player count -BALANCE: lowered first 10 creature's levels for the 2nd ascension -VISUAL: EXP scroll-text should no longer get overlayed by damage -VISUAL: Added level limit potential in the open party queue window -VISUAL: New tip with status for challenge queue -VISUAL: Sixth ability unlock now shown correctly as lv 100
-Base experience gains increased by 20%! -Base gold gains increased by 50%!! -Duo & Group, along with gold difficulty challenges made much easier!
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