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[[File:Fishing-0.png|thumb|294x294px]] |
[[File:Fishing-0.png|thumb|294x294px]] |
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− | Fishing is an area where the player can obtain [[Fish Value |
+ | Fishing is an area where the player can obtain [[Fish Value]] {{Fish Value}} and [[Fish Upgrades Points|Pearls/Clams]] {{Fish Upgrades Point}}. It is unlocked at [[Player Levels|level]] 30. |
In order to fish, the player must select an area in the dock to start fishing from; this has no effect on the results of the cast. When an area on the dock has been selected, fish will randomly appear according to the rarity of fish the player is able to obtain. At any time the player may cast for a chance to catch any of the fish appearing on the screen. |
In order to fish, the player must select an area in the dock to start fishing from; this has no effect on the results of the cast. When an area on the dock has been selected, fish will randomly appear according to the rarity of fish the player is able to obtain. At any time the player may cast for a chance to catch any of the fish appearing on the screen. |
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− | The only use for Fish |
+ | The only use for Fish Value {{Fish Value}} is in the [[#Sacrificial Hut|Sacrificial Hut]], which ultimately fuels the growth of [[Soul Orbs]]. |
==Fishing Energy== |
==Fishing Energy== |
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==Shop== |
==Shop== |
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+ | {{incomplete|Knife levels}} |
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Note that Boat upgrade quality bonuses stack, so for example boat 5 gives +80% quality. |
Note that Boat upgrade quality bonuses stack, so for example boat 5 gives +80% quality. |
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|30 ||2,000 ||66.67D/day ||720 |
|30 ||2,000 ||66.67D/day ||720 |
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|} |
|} |
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+ | |-|Knife= [[File:Fishers Knife Pack.png|right]] |
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− | |-|Knife= |
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+ | Each level increases fish value, and like the boat, also grant fishing energy and days of Whistle. The Knife was changed from a one-time purchase in [[v1.30.0]]. |
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{| class="wikitable" cellpadding="1" style="width: 100%;" |
{| class="wikitable" cellpadding="1" style="width: 100%;" |
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− | ! scope="col" width=" |
+ | ! scope="col" width="15%" |Upgrade Name |
− | ! scope="col" width="10%" |Image |
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! scope="col" width="10%" |Diamond Cost |
! scope="col" width="10%" |Diamond Cost |
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− | ! scope="col" width=" |
+ | ! scope="col" width="25%" |Permanent Bonus |
! scope="col" width="25%" |Other 1 Time Bonuses |
! scope="col" width="25%" |Other 1 Time Bonuses |
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|- |
|- |
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− | | |
+ | |Fishing Knife 1 || ? || Increases fish value yield by ?% || ? Energy and ? days to Whistle |
+ | |- |
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+ | |Fishing Knife 2 || 2,500 || Increases fish value yield by 10% || 50 Energy and 3 days to Whistle |
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+ | |- |
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+ | |Fishing Knife 3 || ? || Increases fish value yield by ?% || ? Energy and ? days to Whistle |
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+ | |- |
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+ | |Fishing Knife 4 || ? || Increases fish value yield by ?% || ? Energy and ? days to Whistle |
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+ | |- |
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+ | |Fishing Knife 5 || ? || Increases fish value yield by ?% || ? Energy and ? days to Whistle |
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|} |
|} |
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|-|Boat= [[File:Fishing Boat.png|right]] |
|-|Boat= [[File:Fishing Boat.png|right]] |
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− | Min-Rarity Cap is the highest rarity you can set Auto Fishing, increased |
+ | Min-Rarity Cap is the highest rarity you can set Auto Fishing, increased with each Boat level. |
Auto Fishing gets a Min-Rarity setting. Once set, it will not catch a fish until all fish in the pool are at or above the value you set. |
Auto Fishing gets a Min-Rarity setting. Once set, it will not catch a fish until all fish in the pool are at or above the value you set. |
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|- |
|- |
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|Fishing Boat 5 [[File:Fishing Boat5.png]]||1,000 ||+22% to fish quality||80%||48 ||100 Energy and 7 days to Whistle |
|Fishing Boat 5 [[File:Fishing Boat5.png]]||1,000 ||+22% to fish quality||80%||48 ||100 Energy and 7 days to Whistle |
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+ | |- |
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+ | |Fishing Boat 6 [[File:Fishing Boat6.png]]||5,000 ||+25% to fish quality||105%||55 ||100 Energy and 7 days to Whistle |
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|} |
|} |
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</tabber> |
</tabber> |
Revision as of 07:01, 17 July 2020
Fishing is an area where the player can obtain Fish Value and Pearls/Clams . It is unlocked at level 30.
In order to fish, the player must select an area in the dock to start fishing from; this has no effect on the results of the cast. When an area on the dock has been selected, fish will randomly appear according to the rarity of fish the player is able to obtain. At any time the player may cast for a chance to catch any of the fish appearing on the screen.
The only use for Fish Value is in the Sacrificial Hut, which ultimately fuels the growth of Soul Orbs.
Fishing Energy
Maximum Energy: 100 from regeneration (can be upgraded up to 500), no maximum for purchased energy. Purchased and regenerated energy are displayed separately at the bottom left.
Countdown Timer: 30 minutes; This timer counts down to the next time the player gets Energy.
Auto Fishing: Automatically catches fish, provided that all fish in the pool have a minimum rarity equal to or above the 'Min-rarity' setting. Without the purchase of a boat, this is set to 1. Auto-fishing will continue even while outside the Fishing window, and the main battle screen will have an icon showing your fishing avatar and the fish you are catching.
Offline Fishing
As of v1.14.0, fishing will be simulated while you are offline using the min rarity you have set. By default, the simulation rate, or offline fishing efficiency, is 50%. This means fishing is processed half as fast as if you were online. The rate can be increased with an Ascension upgrade and a VIP upgrade, resulting in a maximum speed of 90%.
Fish Spawning Chance
Fish spawning is determined by a normal distribution with the following characteristics:
- Mean of
- Variance of
- This distribution is cut off at
- Then it is normalized so that the sum of the probabilities equals 100%
Max Rarity is found by adding your Rod level x 3 + 1 + Fishing Orb Stars (+ 3 if Whistle is active).
Note that having a Whistle active also adds 0.5 to Tackle Level (not currently mentioned in-game) in addition to increasing Max Rarity by 3.
Recommended Fishing Strategy
Due to this complicated relationship, it may not be straightforward which fishing gear is best to upgrade. To maximize the amount of meat you receive for sacrifices, a good set of general guidelines to follow is this:
- If you're manually fishing (i.e., no Boat), wait until 2/3 or 3/4 of the current pool are fish that you want to catch (i.e., near the highest rarities you can spawn).
- Keep Rod and Tackle approximately the same level. Which one to upgrade first depends on your situation. The following recommendations are assuming you have the Boat and select the optimal Min Rarity for your gear—or at least try your best to not catch fish of low rarity.
- No Fishing Orb = Rod always first (at least until a rod level way higher than you would conceivably reach without having Fish Orb)
- 3 Star Fish Orb and Don't Use Whistle = Tackle first after Rod 4
- 3 Star Fish Orb and Use Whistle = Tackle first after Rod 2
- Keep Bait and Line around 2 levels below Rod/Tackle. This gap may widen as your gear reaches higher levels. Note that Bait will increase daily income for both Meat and Pearls , whereas Line only increases daily income for Meat but moreso than Bait. So depending on your aims, this could make one more desirable than the other.
- Consider saving up for the Boat. You will probably want to prioritize purchasing a certain amount of VIP XP upgrades first. But the Boat is a vital part of maximizing fishing progress, so an event that gives a ton of diamonds might be a good time to start saving up
- Whistle is also great for fishing. The cheapest and most efficient strategy for use of the Whistle is to wait until your energy hits max (100 ) and then buy the 1 day Whistle (for 100 diamonds ), using up all that energy during the duration of the Whistle. Then wait until energy is maxed again and repeat. Again, use your discretion, as VIP XP and even the boat itself could be a higher priority for you.
Lab
Note: The maximum upgrade for any equipment is currently capped at level 15. This means that the highest rarity you can catch with a maxed rod, Whistle active and a maxed Fish Orb (currently capped to 7 Star) is only 56 despite the fish rarities in game going up to 60.
Rods improve the potential rarity of fish you can find.
The rarity of potential Fish improves by 3 each level.
Lines improve the quality of fish you can find.
The quality of Fish improves by 15% each level.
Tackles increase the chance for higher rarity fish.
Baits reduce the cooldown of fishing energy.
The regeneration improves by 4 nets/day each level.
Taxidermist
These are minor 'achievements' that reward the player with Upgrade Points when claimed.
- Formula for Catches Required:
- Pearl (Fish Upgrades) Rewards:
- Average pearls per catch falls from a maximum of to a minimum of as level increases, meaning that statistically, a higher rarity will always give more rewards per catch than a lower rarity regardless of its level.
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 10 |
1 | 12 | 20 |
2 | 20 | 30 |
3 | 28 | 40 |
4 | 36 | 50 |
5 | 44 | 60 |
6 | 52 | 70 |
7 | 60 | 80 |
8 | 68 | 90 |
9 | 76 | 100 |
10 | 84 | 110 |
11 | 92 | 120 |
12 | 100 | 130 |
13 | 108 | 140 |
14 | 116 | 150 |
15 | 124 | 160 |
... | ETC | ... |
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 40 |
1 | 12 | 80 |
2 | 20 | 120 |
3 | 28 | 160 |
4 | 36 | 200 |
5 | 44 | 240 |
6 | 52 | 280 |
7 | 60 | 320 |
8 | 68 | 360 |
9 | 76 | 400 |
10 | 84 | 440 |
11 | 92 | 480 |
12 | 100 | 520 |
13 | 108 | 560 |
14 | 116 | 600 |
15 | 124 | 640 |
... | ETC | ... |
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 90 |
1 | 12 | 180 |
2 | 20 | 270 |
3 | 28 | 360 |
4 | 36 | 450 |
5 | 44 | 540 |
6 | 52 | 630 |
7 | 60 | 720 |
8 | 68 | 810 |
9 | 76 | 900 |
10 | 84 | 990 |
11 | 92 | 1080 |
12 | 100 | 1170 |
13 | 108 | 1260 |
14 | 116 | 1350 |
15 | 124 | 1440 |
... | ETC | ... |
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 24010 |
1 | 12 | 48020 |
2 | 20 | 72030 |
3 | 28 | 96040 |
4 | 36 | 120050 |
5 | 44 | 14060 |
6 | 52 | 168070 |
7 | 60 | 192080 |
8 | 68 | 216090 |
9 | 76 | 240100 |
10 | 84 | 264110 |
... | ETC | ... |
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 25000 |
1 | 12 | 50000 |
2 | 20 | 75000 |
3 | 28 | 100000 |
4 | 36 | 125000 |
5 | 44 | 150000 |
6 | 52 | 175000 |
7 | 60 | 200000 |
8 | 68 | 225000 |
9 | 76 | 250000 |
10 | 84 | 275000 |
... | ETC | ... |
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 26010 |
1 | 12 | 52020 |
2 | 20 | 78030 |
3 | 28 | 104040 |
4 | 36 | 130050 |
5 | 44 | 156060 |
6 | 52 | 182070 |
7 | 60 | 208080 |
8 | 68 | 234090 |
9 | 76 | 260100 |
10 | 84 | 286110 |
... | ETC | ... |
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 27040 |
1 | 12 | 54080 |
2 | 20 | 81120 |
3 | 28 | 108160 |
4 | 36 | 135200 |
5 | 44 | 162240 |
6 | 52 | 189280 |
7 | 60 | 216320 |
8 | 68 | 243360 |
9 | 76 | 270400 |
10 | 84 | 297440 |
... | ETC | ... |
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 28090 |
1 | 12 | 56180 |
2 | 20 | 84270 |
3 | 28 | 112360 |
4 | 36 | 140450 |
5 | 44 | 168540 |
6 | 52 | 196630 |
7 | 60 | 224720 |
8 | 68 | 252810 |
9 | 76 | 280900 |
10 | 84 | 308990 |
... | ETC | ... |
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 29160 |
158320 | 12 | |
2 | 2874800 | |
3 | 28 | 116640 |
4 | 36 | 145800 |
5 | 44 | 174960 |
6 | 52 | 204120 |
7 | 60 | 233280 |
8 | 68 | 262440 |
9 | 76 | 291600 |
10 | 84 | 320760 |
... | ETC | ... |
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 32490 |
1 | 12 | 64980 |
2 | 20 | 97470 |
3 | 28 | 129960 |
4 | 36 | 162450 |
5 | 44 | 194940 |
6 | 52 | 227430 |
7 | 60 | 259920 |
8 | 68 | 292410 |
9 | 76 | 324900 |
10 | 84 | 357390 |
... | ETC | ... |
Level | Catches Required | Reward |
---|---|---|
0 | 4 | 33640 |
1 | 12 | 67280 |
2 | 20 | 100920 |
3 | 28 | 134560 |
4 | 36 | 168200 |
5 | 44 | 201840 |
6 | 52 | 235480 |
7 | 60 | 269120 |
8 | 68 | 302760 |
9 | 76 | 336400 |
10 | 84 | 370040 |
... | ETC | ... |
Shop
This article or section is incomplete and requires further information. Reason: Knife levels You can edit this page to improve it.
|
Note that Boat upgrade quality bonuses stack, so for example boat 5 gives +80% quality.
Also, Knife and Boat are permanent.
Fishing Energy is used up as you catch fish.
Energy | Diamond Cost | Diamond/Energy |
---|---|---|
10 | 250 | 25D/E |
50 | 1,000 | 20D/E |
100 | 1,800 | 18D/E |
500 | 7,000 | 14D/E |
Increases Max Rarity of fish that spawn by 3, and adds 0.5 Tackle.
Time In Days | Diamond Cost | Diamond/Day | Time In Hours |
---|---|---|---|
1 | 100 | 100D/day | 24 |
7 | 600 | 85.7D/day | 168 |
30 | 2,000 | 66.67D/day | 720 |
Each level increases fish value, and like the boat, also grant fishing energy and days of Whistle. The Knife was changed from a one-time purchase in v1.30.0.
Upgrade Name | Diamond Cost | Permanent Bonus | Other 1 Time Bonuses |
---|---|---|---|
Fishing Knife 1 | ? | Increases fish value yield by ?% | ? Energy and ? days to Whistle |
Fishing Knife 2 | 2,500 | Increases fish value yield by 10% | 50 Energy and 3 days to Whistle |
Fishing Knife 3 | ? | Increases fish value yield by ?% | ? Energy and ? days to Whistle |
Fishing Knife 4 | ? | Increases fish value yield by ?% | ? Energy and ? days to Whistle |
Fishing Knife 5 | ? | Increases fish value yield by ?% | ? Energy and ? days to Whistle |
Min-Rarity Cap is the highest rarity you can set Auto Fishing, increased with each Boat level.
Auto Fishing gets a Min-Rarity setting. Once set, it will not catch a fish until all fish in the pool are at or above the value you set.
Upgrade Name | Diamond Cost | Permanent Bonus | Total Bonus | Min-Rarity Cap | Other 1 Time Bonuses |
---|---|---|---|---|---|
Fishing Boat 1 | 5,000 | +10% to fish quality | 10% | 10 | 100 Energy and 7 days to Whistle |
Fishing Boat 2 | 1,000 | +13% to fish quality | 23% | 20 | 100 Energy and 7 days to Whistle |
Fishing Boat 3 | 1,000 | +16% to fish quality | 39% | 30 | 100 Energy and 7 days to Whistle |
Fishing Boat 4 | 1,000 | +19% to fish quality | 58% | 40 | 100 Energy and 7 days to Whistle |
Fishing Boat 5 | 1,000 | +22% to fish quality | 80% | 48 | 100 Energy and 7 days to Whistle |
Fishing Boat 6 File:Fishing Boat6.png | 5,000 | +25% to fish quality | 105% | 55 | 100 Energy and 7 days to Whistle |
Sacrificial Hut
A redirect to Soul Orbs. For sacrificing only; can not use the offerings until you go to Orbs.